Victorian Sorceress

Realtime 3d character of a Victorian sorceress. I was responsible for design, modeling, texturing and rendering.


Render in the default pose- front view

Clay render

Different texture channels: Diffuse, Roughness, Normal and Metalness

Texturing substance painter

Setup in Houdini allowed for iterative development, where models would be imported easily from Zbrush, applied correct UV, material, naming and exported into substance painter and marmoset and update with minimal effort.

Basic rigging in Kinefx for a simple pose