Hongshi


I was responsible for creating various character and environment assets for Qurien Animation. We were aiming for a stylised low poly feel for the animation. Overall, it was a very fun experience with a lot of creative and technical exploration.

Golem

Screenshot of the character inside Zbrush

Wizard

Texturing in Substance Painter

The Monument

I was responsible for modeling the lion, the platform and scaffolding for the environment. The lion was modeled in Zbrush, the scaffolding and the platform was modelled with Houdini.

Quarry

The limestone mine model was completely done inside Houdini. The procedural nature optimised my time quite a lot with the creation and placement of wires, bridges and stairs with each having its ownn variation. Approaching the mine procedurally helped me make a changes required by team members easily.