A personal project exploring realtime character creation and stylised likeness, based on the iconic Peaky Blinders. Done in Zbrush, Unreal Engine, Houdini and Substance Painter.

Inside the Engine
The character inside Unreal Engine working in real-time.
Texturing
A Timelapse video of how the texture progressed through.
Texture Channels: Base Color, Roughness and Normal Map.

Inside Substance Painter
Model
Screenshots from Zbrush

Wireframe of the low poly version of the model

Inside Houdini
