
Inside the Game Engine
The character inside Unreal Engine working in real-time.
Texturing
Texture Channels: Base Color, Roughness and Normal Map.

Timelapse video of how the texture progressed through.
3D Game Art and Production
A personal project exploring 3D character creation and likeness work, based on the iconic Peaky Blinders. Done in Zbrush, Unreal Engine, Houdini and Substance Painter.

The character inside Unreal Engine working in real-time.
Texture Channels: Base Color, Roughness and Normal Map.

Timelapse video of how the texture progressed through.